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Optional Games of Play 3

 

These games are downloadable from Apocalypse Downloads


Convoy

Group Size: 10 or more
# or teams: 2
Duration: 15 minutes or more
Field/s used: a large field
Objective: To get a flag from one side of the field to the other.  
Rules / General Description: Split group into 2 teams. One team is the convoy needing to take a flag (must remain in full view) from one side of the playing field to the other. The convoy must stay on or very near a pre-selected path. The opposing team must prevent the convoy from reaching the opposite side. The game ends when the convoy has been eliminated or the flag reaches the opposite end of the field.

Elimination

Group Size: any
# or teams: 2
Duration: 15 minutes
Field/s used: any
Objective: Eliminate the other team
Rules / General Description: Split group into two equal teams.  Each team needs to eliminate the other. 

Flinch

Group Size: any
# or teams: 2
Duration: very quick
Field/s used: any, or any open area on field, smaller groups can just use a short section of a road. 
Objective: Eliminate the other team
Rules / General Description: Split group into two equal teams.  Teams start facing each other about 120 feet apart.  Players of each team stand in a long line shoulder to shoulder. With guns down at their sides each team slowly walks toward the other.  The game starts when one of the players decides that it is time to start shooting.  At which time all players can and should commence firing and take cover if there is any. Game ends when one team is eliminated.  
Medic

Group Size: 15 or more
# or teams: 2
Duration: 15 to 30 minutes
Field/s used: any
Objective: Eliminate the other team
Rules / General Description: Split group into two equal teams.  Assign one player in each team to be the medic.  The game progresses as any other game but if you get shot your medic can heal you.  After you get shot start yelling for your medic.  If he/she can or wants to save you all they have to do is hand you one paintball out of their marker.  Teams will set a number of times the medic can heal. Usually only 5 to 10 times.  If the medic dies no one can heal the medic.  Game ends when one team is eliminated or the objective of the specific game is reached.

Rabbit vs. Hunter

Group Size: 4 and up
# or teams: 2
Duration: 5 to 30 minutes
Field/s used: any medium size field or larger
Objective: Either kill the rabbits or convert the hunters
Rules / General Description: Split the group approximately 20% / 80%,  I.e. if 20 players are in the group, 4 are rabbits and the rest are hunters.  The rabbits go out into the field and hide.  The hunters start all together at the edge of the field.  The goal of the hunters is to kill all of the rabbits.  Once a hunter hit’s a rabbit the rabbit is dead and must go to the dead box.  If a rabbit shoots a hunter the hunter yells “I am Hit!” puts his gun up and runs (very quickly) to behind the rabbit’s line and turns into a rabbit. The game ends when there are only hunters or rabbits remaining. 

 

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Hours:


In Season: March - October Walk-ons and Reservations 9:00 AM to 5:00 PM Monday - Sunday
Out of Season: November - February Walk-ons 9:00 AM to 5:00 PM Saturday and Sunday. Reservations 9:00 - 5:00 Monday - Sunday

Address: Apocalypse Paintball Inc. W9496 County Road CS Poynette, WI 53955

 Phone Number: 608-635-7324    Email: apocinc1@aol.com

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